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Penny Pixel 2D Adventure

This is a 2D platforming adventure game. In this game, the player must make it through the obstacles and enemies to collect enough gems to move onto the next level

penny.png

Programming & Coding

The most difficult part of this game was programming the physics for our two character. She already cam with her own animations however making it so that she could interact with certain platforms and function as a character was imperative to the game. After that came the coding that made it into a game. We including a life system and made it so anytime you fell off the level or got hit by an enemy you lost a life. Once all lives are lost it starts you from the beginning. The game manager included coding that allowed us to create a pick up system for coins which included the line to load the next level when the requirements were met. Lastly the enemy script which allowed us to make enemies that roamed back and forth. We made it so that when contact was made with the enemy the character lost the life and went back to the start of the level.

LEvel Design

For the level design we arranged 3D blocks and changed some settings so that the blocks automatically faced certain ways when put down. Luckily for us Unity has a feature that lets use paint the blocks over multiple spaces making the process quicker. For our game we went for a darker design that emulates a cave and we changed the background color to a dark purple for aesthetic.

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